Earthbound Cheats Game Genie

Faster music:
Repeatedly tap Select for faster music.

Added 'How to make easy Game Genie codes' document (NES) August 4/2000. Added Ultima 2: Quest of the Avatar codes (NES) August 3/2000. Pro-Am 2 codes (NES) August 1/2000. Added 'How to make Game Genie codes' document (NES) July 21/2000. Added Final Fantasy 3 codes (NES) July 20/2000. Added Lunar Ball codes (NES) July. The easiest way to access this very cool debug menu is with the following three Game Genie Codes: DD6C-71F9 6D6C-7199 A96C-71B9 (These codes have been verified to work on original hardware with a Game Genie.) Once you've added these codes, go to Ness' items and 'Use' his ATM Card. Doing so will call up the debug menu! EarthBound – Game Genie Codes The following are known Game Genie Codes for EarthBound on Super Nintendo Entertainment System (SNES). DB23-77D1 Start With a Level 9 Character DE23-77D1 Start With a Level 15 Character 7423-77D1 Start With a Level 50 Character 1723-77D1 Start With a Level 100 Character EE23-77D1 Start With a Level 255 Character. Game Genie Code Creators Club Archive: Aaahh!!! Real Monsters Actraiser Actraiser 2. Earthbound Earthworm Jim Earthworm Jim 2 Equinox EVO - The Search for Eden Extra Innings Eye of the Beholder F-Zero. Codes Super Nintendo Game Boy Nintendo Sega Genesis Game Gear. Earthbound Game Genie Codes. Video Game Source- Super Nintendo- Earthbound- Game Genie Codes. Date Posted: 7/5/00 Date:6/25/98 552E-54A1 Lv.up. Get a bunch of levels after a battle. Make sure the battles aren't instant winners. 992E-54A1 773E-54A1 Lv.up. Get a bunch of levels after a battle. Make sure the battles aren't instant winners. EARTHBOUND - Pro Action Replay Codes V1.03 General Notes: Codes created by: Me (Washuu108), unless noted in credits This Document ©2002-2003 Washuu108 If I find this on a site other than: Gamefaqs.com e-mail me to get your site added here!.

Hint: Unlimited magic butterflies:
Go to the cave in Onett and find the location where you can see the giant step but cannot get to it. Keep entering and exiting this location, heal yourself, then get more butterflies as needed.

Find the hole in the ground in the maze of tunnels under Tenda Village. Use it to drop down to a small cavern with a black talking rock and a butterfly. The rock will say similar to 'You're in the Earth's belly button'. Get the butterfly, then walk just far enough out of that room so the rock is no longer visible. Walk back in and the butterfly will re-appear. Keep collecting the butterflies as needed for full HP and HPP.

Hint: Extreme attributes with Rock Candy:
After collecting a Rock Candy, place it in your inventory and only buy sugar packets. Make sure to 'Give' the item to the character holding it (for example, Jeff 'gives' to Jeff), so the Rock Candy is in the bottom right of your inventory (this is important). Next, enter a battle that you will not 'auto win'. Use the Rock Candy as you would any other item. Instead of the Rock Candy being used, it will consume the Sugar Packet instead. Note: You cannot have your stats go above 255 or the meters will reset. This will make you go dangerously low considering you will be in the later stage of the game. Note: Empty all of Paula's, Jeff's, and Poo's inventory (Escargo Express), giving them only the Rock Candy. Go to Scarabia and fill all of their inventories with Sugar Packets except for Ness. He has mandatory items such as the Receiver, Phone, and ATM Card. Even at higher levels you should not auto-win, making it much easier to level your team's stats. The stats gained are predetermined as soon as you enter the desert (when you begin to sweat). If playing the game on an ZNES, save your state before entering the desert if you are not happy with results. Also, you can simply 'fast forward' during battles and just have Ness defend. Note: Use this trick before reaching level 99 or you cannot exceed the Health/PSI (Vitality/IQ respectively) you are currently at.

Hint: Unlimited food items:
This is the same as the 'Extreme attributes with Rock Candy' trick, however instead of Rock Candy just use any food item. Make sure it is located in the bottom right of your inventory. When you use it during battle, it will consume the condiment and not the food. This trick is especially helpful for 'Brain Food Lunches' combined with 'Jar of Hot Sauce' or 'Sugar Packets' and 'Magic Truffle/PSI Caramels'.

Hint: Easy money:
Use this technique to to increase your money early in the game. After reaching Twoson, there is a booth at Berlin Park (the flea market place) that sells fresh eggs. Buy as many fresh eggs as possible. Go to the Twoson shopping mall and wait. Give each egg three minutes or so to grow and hatch. Sell the chickens at a profit of $98 per egg. Note: Do not try to 'Use' the chicken or it will run away.

Go to Happy Happy village, and find the stand where you can buy fresh eggs or bananas for free. Buy as many eggs as possible, wait for them to become chickens, sell them to the man at the drug store for $110 each.

There is a man sitting at a table on the left side inside the Hotel in Twoson . Talk to him ten to twenty times and he will give you some extra money.

Talk to the man in the Twoson Hotel sitting at the table outside your room. He will keep saying different things like, 'It's so hot out today', followed by, 'Is it cold today?'. Keep talking to him until he finally says 'Here, go buy yourself a juice or something'.

After you defeat Master Belch, go back to Threed and enter the hospital. Go to the room with no one in it and walk over to the night stand. Press R or check and you will find an insignificant item. You can sell this for $1 at a store and $25 at the Happy Happy village store. Note: This item actually has another use in the game. Travel to Twoson and enter the hospital. There is a man there that will take the item and give you a Magic Truffle in return.

Go to the tunnel that takes you to the desert. When walking near the end of the road, you will see a sign that says 'Desert'. Go up and you will find a present containing $1000.

Go to the bridge with the ghosts in it. When you get to the outside, hold Right (with a rubber band or tape) so you move into the bridge. The ghosts will make you come back out where you started. This will go on indefinitely. When you call Dad he will have deposited lots of money in your account. The amount he deposits depends on how many steps you take.

If you kill a lot of enemies, go to the ATM machine. Your dad will have deposited extra money depending on the experience you received for the monster (for example, when you defeat someone guarding the 'your sanctuary' places).

Hint: Easy experience:
After reaching the desert, there will be a single tree above the first Pyramid. Run around the desert for a while, then return to the tree. Eventually, a creature that resembles a red caterpillar will appear, running around very fast. Catch it and repeat (you can keep four alive) to get about 20,000 experience each. This may be repeated as needed.

Earthbound Zero Game Genie Codes

In the part where you reach the desert after Treed, go into the open. Rarely, a green caterpillar runs around but does not seem to have any interest to fight. Instead, it will run away. Keep following it and do not go any other way or it will disappear. He will end up being trapped from escaping you. You can get it from behind. When you get to him, you will win with an automatic death. You will get over 10,000 experience points. If you have Poo, it will be worth over 7,000 experience points.

Before defeating Master Belch, there are small red berry-like animals. They die easily and give great experience. When you first find them, defeat them, go down the ladder, defeat the other ones, then go slightly to the left, down the ladder, defeat those, and repeat. When you reach level 45, you will be ready to beat Master Belch.

Once you get enough experience points, your enemies will try to avoid you. Go up to them and your screen will turn green. You will then hear the sound of an explosion sound and get the experience points. Note: This does not work on Bosses.

In the cave that leads to Giant Step and the underground cave at the Tenda Village, there will be small enemies that have round heads and two legs running around. They normally attack in numbers ranging from one to ten (usually six). Take them on in a battle. Their PSI attacks hardly ever hit, and their damage is weak. Also, they give you a large amount of experience points.

There are several locations that result in easy experience. The following are the most profitable: Note: If your characters are uneven in levels, find a monster that has Poison and kill a party member. You will gain more experience.

Onett: Killing The Sharks near the arcade station. Early on, these opponents will give you trouble, especially the skateboarding ones (they thrash).The Pogo Sharks drop hamburgers and often they call for help (and thus more experience).
Giant Step: Killing Attack Slugs. They do not do hardly any damage to you as long as you buy the best equipment early. The Slugs travel in packs. For a real challenge, get the 1/128 chance item Bomb for fun.
Happy Happy Village: Killing Insane Cultist. Go to the Inn and run in and out of the building. The Insane Cultist results in lots of experience and the inn is cheap to stay at. Eventually you will auto win battles or one-shot them, making the experience gain that much faster.
StoneHedge as Jeff (Winters near the lab): Before you travel to Summers and just have Jeff as your party, make sure to take advantage of the Cave Boy. These opponents can hit hard, but drop Picnic Lunches continuously and result in large amounts of experience.
Belch's Factory: Killing Foppys. These little red creatures often travel in big packs (maximum six per battle) and result in lots of experience. When you first enter the Factory, move to the right and find the first ladder. Go up and down the ladder and Foppys should continuously appear.
Desert: Killing the Green/Red Caterpillar: If you are adventurous, you can run around and find the Green/Red CaterPillars roaming the desert between Threed and Fourside. This is not recommended because of the very low spawn probabilities.
Scarabia: Killing the Red Caterpillar. This opponent will result in 20,000 experience points and usually is found just outside the city. It is slightly more rare to find, but is worth it when you catch him. This is not recommended because of very low spawn probabilities.
Stonehedge: Killing Starman Supers. While trying to get the Sword Of Kings for Poo, it is inevitable that you will gain quite a few levels trying to obtain the rare item. If are very lucky and get the sword immediately, continuously fight the Starman Supers as they result in good experience.
Lumine Hall: Killing Fobbys. These opponents are similar to the Foppy except they are orange and travel in big packs. They often huddle near the very entrance, making them easy to find and kill. A pack of six is worth over 20,000 experience points.

Hint: Getting the four ultimate/legendary weapons:
Complete the indicated task to get the corresponding weapon.

The Gutsy Bat: Obtained from Bionic Krakens in the Cave of the Past (1/128 chance).
The Magic Fry Pan: Obtained from Chompasaurs in the Lost Underworld. Note: The Holy Fry Pan is actually stronger, but this is the rare weapon for Paula (1/128 chance).
The Baddest Gaia Beam: Can be repaired from the Broken Antenna, which can be obtained from the Uncontrollable Sphere in the Lumine Hole. Note: You may want to spy on this enemy, since it explodes after you kill it. It requires either 65 or 75 IQ to repair (1/128 chance).
The Sword of Kings: Obtained from the Starman Super in the Stonehenge Cave. Note: An easier way to do this is to go into the room before you see the captured hostages before Starman DX. You can possibly fight two Starman Supers at once. Also, approach them from their sides or the front to get a first attack (1/128 chance).

Hint: Broken Antenna:
The Broken Antenna is obtained by killing the Uncontrollable Spheres located beneath Tenda Village and between the Underworld (1/128 chance). Your first priority is to get the Sanctuary Location (Electro Specter is the Boss), thus the enemies now run away from you. Instead of falsely having to prepare for a lot of fights (as the Uncontrollable Spheres explode when they die), they now will run away from you. If you are at a high enough level, they are auto win fights. Note: The best location to find the Uncontrollable Spheres is in the dead end where there is a Present and talking rock that says 'The underground rock wants to talk a lot more that I do.' This location should be the very first ladder you find as you enter. Move up and down the ladder, making sure you only engage one Uncontrollable Sphere. If there are Conducting Spirits, they will team up with the Uncontrollable Spheres and prevent an auto win.

The Broken Antenna can be found by defeating a monster called the Uncontrollable sphere in the Lumine hall before the underground part of the game.

Earthbound Action Replay Codes

Hint: Casey Bat:
When you get the Casey Bat, do not use it. It is a powerful bat, but normally has a horrible accuracy with a one in four chance of hitting anything.

When you have the Casey Bat, do not use it. Get into a battle and go to 'Goods'. Select the Casey Bat and it will always hit.

Hint: Death Ray:
The Death Ray for Jeff is located in the Tenda village in the junk yard.

Hint: Ego Orb:
Search in the lost underworld near the fire spring. You may have to do a lot of walking to locate him.

Hint: Goddess Ribbon:
The Goddess Ribbon is obtained by killing Ghost of Starman located either in Onett Invaded (late game) or Cave of the Past (1/128 chance). Run to your house in Onett. Continue to run in and out of your home engaging the Ghost of Starman. Use whatever abilities you feel necessary, reserving none of your PP. After the battle is over, run back inside and have some of your 'favorite food' and a free stay for full HP and PP! Note: It is not recommended that you get the Goddess Ribbon in the Cave of the Past. It is a lot harder to isolate them, and there are other Starman types located there.

Hint: Gutsy Bat:
The Gutsy Bat is obtained by killing Bionic Krakens located in the Cave of the Past (1/128 chance). Go to the very end, just before you reach the area that resembles a brain. Move back and forth between the corridor, as you will find that the Bionic Krakens have a higher probability of appearing there. Note: You cannot get the Gutsy Bat by killing Krakens in Magicent. Also, if you used the 'Extreme attributes with Rock Candy' trick, this is another item that will not benefit you much.

Hint: Magic Fry Pan:
The Magic Fry Pan is obtained by killing Chomposaurs in the Underworld (1/128 chance). Stand near the 'blue geyser' and run back and forth between screens, doing your best to only engage with the Chomposaurs (purple dinosaurs). Instead of having to waste time using the shield killer, just auto attack taking the damage and refill near the geyser when needed. Note: This item increases Offense by +50 and Guts +100, however it has a 25% miss rate. If you chose to use the 'Extreme attributes with Rock Candy ' trick, this item is a complete waste of time as the Holy Fry Pan actually does more damage and your Guts should be increased substantially already.

Hint: Star Pendant:
The Star Pendant is obtained by killing Major Psychic Psychos located at the Fire Spring (1/128 chance). The very first room you find after you first enter Fire Spring is a dead end with a present at the end. There is no need to search, as this room almost 100% of the time will have a Psychic Psycho and a Major Psychic Psycho. When you need health, leave the cave entrance and use the blue geyser just outside of Fire Spring. Use the trees in the Underworld to avoid any battles before reaching the blue geyser. Note: You can get more than one Star Pendant, and it is recommended that you do so. If you are feeling lucky, get three. They are useful against fire, freeze, flash, and paralysis attacks. The Sea Pendant does not protect against paralysis, which is important later.

Game

Hint: Sword Of Kings:
The Sword Of Kings is obtained by killing the Starman Super in the cave beneath Stonehedge after using the Eraser Eraser (1/128 chance). Instead of having to guess whether its a Starman Super or a Starman, advance through the cave until you reach all of your friends (Apple Kid, Tony, etc.) locked up in tubes. Then, continue to go back and forth between the door on the left. The room with the blue floor and the occasional 'loss of lights' contain only Starman Supers instead of both. You can tell because Starman Supers give 7,400 experience points as opposed to 5,000 experience points. When you are at a high enough level, you will autoutmatically win single battles of Starman Supers. Note: Do not kill Starman DX or you cannot get the Sword of Kings.

Hint: T-Rex Bat:
Use the following trick to get the T-Rex Bat in Winters (first encounter). This can be a bit of work, however it is worth it. When you first play as Jeff and leave the school, make sure you have picked up every item possible. Immediately outside of the store as you are moving toward your location (Tessie), you should encounter either a Dog, Crow, or Goat. The Goats are best for experience, however the Dogs are what you want to kill most. They often drop Bread Rolls for $6. The Crows will drop Cookies most of the time for $3. Go to the Tessie watchers cook tent (not the first tent you encounter), and repair the Broken Spray Can to receive the Defense Spray. This will be the bulk of your money. Continue to do this and sell them repeatedly to get the T-Rex Bat very early in the game. Note: If you want a challenge, you could try for the Non-stick Fry Pan. However this takes a lot more time to accomplish.

Hint: Never obtaining the Sound Stone:
At the very start of the game, make sure to continuously kill the Crows before first encountering the Bee at the meteorite, gaining a lot of Cookies. Completely fill your inventory before talking with Pokey's Mom. When she kills the Bee and you go to talk to him, listen to his story. At the end he will try to give you the Sound Stone. You will get to see rare text and he 'magically' gives the Sound Stone to Ness' sister. This frees up an extremely important inventory slot at the very beginning of the game. Note: Do not talk to Ness' sister in person, as she will try to give the Sound Stone back to you. You can call her via Escargo Express; just not in person. You still record the melodies in the game without the Sound Stone for nice glitch.

Hint: Fast pizza:
To get your pizza within seconds instead of waiting ten to twenty minutes, make sure you have enough money in hand for however many pizzas you want. Make the call to the Mach pizza and place your order. Then, give Dad a call and save the game. Turn the SNES off, then back on. Load your game and the pizza man should come running up within a few seconds. This can be done as many time as needed, and is helpful before exploring a dungeon.

Hint: Defeating Belch:
After you get to the swamp, you will see an army man who will sell you multi-bottle rockets. Buy some, as they are very useful. When fighting Master Belch in this area, have Jeff use the multi-bottle rockets to kill Belch in one turn.

Hint: Defeating Giygas:
At all costs, you must keep Paula alive. After you fight him the second time, keep having Paula Pray. Keep doing this the entire time and Giygas will be destroyed.

Hint: Defeating Pokey:
Fire two or three multi-bottle rockets. He will go down very quickly. Also, have Paula cast her Psychic Shield on everyone (not Psychic Power Shield) to make all of Giygas's spells disappear instead of reflecting them back at him, thus making it reflect back to you.

Hint: Defeating Bosses:
When going against a Boss, use Paralysis on him, then attack him normally until he dies.

Hint: Avoid enemies:
When you first see an enemy/enemies, stand still. If it/they do not chase after you, walk until the enemy is about two or three inches off screen, then return to the same location. They enemies could be gone, multiply, or still be there. Repeat this trick until you get the desired amount of enemies. Note: This does not work on Bosses.

Hint: Free hints from the hint men:
Call your dad on the phone and save the game. Go to the hint man and pay the fee for your hint. After you have the hint, turn off the game. When you resume, you will be at the save before you paid for the hint, thus saving your money.

Hint: Ness: Best equipment (weapon/head/body/arm/other):

Gusty Bat (Offense +100, 1/16 error rate, Guts +127). Fight Krakens in Magicant; 1/128 chance to obtain.
Hard Hat (Defense +15)
Star Pendant (Defense +30, protects against fire/freeze/flash/paralysis)
Goddess Band (Defense +80 protects against sleep, Luck +30)
Rabbits Foot (Defense +3, Speed +40, protects against paralysis)

Hint: Paula: Best equipment (weapon/head/body/arm/other):

Holy Fry Pan (Offense +80, 1/16 error rate, Guts +10). Found at the Lost Underworld Tenda Village Shop. Costs 3,480.
Hard Hat (Defense +15)
Sea Pendant (Defense +20, protection against fire/freeze/flash)
Diamond Band (Defense +50)
Saturn Ribbon (Defense +90, Luck +40). Only used by Paula.

Hint: Jeff: Best equipment (weapon/head/body/arm/other):

Gaia Beam (Offense +125, 0 error rate). Repair the Broken Antenna (found by fighting Uncontrollable Spheres in Lumine Hall)
Hard Hat (Defense +15)
Rain Pendant (Defense +15, protects against freeze)
Diamond Band (Defense +50)
Souvenir Coin (Defense +80, Luck +35)

Hint: Poo: Best equipment (weapon/head/body/arm/other):

Sword of Kings (Offense +30). Found by fighting Starman Super (1/128 chance). Poo's only weapon.
Diadem of Kings (Defense +20, Luck +30, weakens PSI attacks against Poo). Can only be used by Poo. Poo's only helmet.
Cloak of Kings (Defense +20, Speed +40). Can Only be used by Poo. Poo's only armor.
Bracer of Kings (Defense +30, Luck +35, protects against sleep). Can Only be used by Poo.
Shiny Coin (Defense +70, Luck +30)