Games Compatible With Cheat Engine

If you are an ardent PC game cheater, you should’ve by now realized that Cheat Engine is synonymous with over 90 percent of all offline game cheats. But do you know what it really is? Do you know how to install Cheat Engine? Do you know how to use Cheat Engine?

  1. Cheat Engine Online
  2. Cheat Engine Game Hacks
  3. Games Cheat Engine Works On
  4. Games Compatible With Cheat Engines
  5. Cheat Engine For Facebook Games
  6. Best Games For Cheat Engine
  7. Games Compatible With Cheat Engine

This will be different for each game, so you will have to mess around a 'bit with the Cheat Engine. I was use Guild Wars as an example for this. PLEASE take note that some games are NOT hackable with Cheat Engine, and some games can auto-detect the program modifying your in-game person/client. You could be kicked/banned. So use at your own expense. Mahjong Trails hack cheat engine was tested to be 100% compatible with: PC (Windows XP, Vista, 7, 8).

Here is a quick guide to answer all your questions once and for all.

What is it?

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Cheat Engine is a free open source tool dedicated to modifying single player games running on the Windows or the Mac platform. The modifications can either make the game easier by giving you added equipment, perks, money, and skill or make it harder by lowering your skill or simply raising game expectations.

The Cheat Engine does this by inspecting memory location modifications done by the game during operation. These changes are then matched to in-game values, for instance, your health bar, your ammo or skill rating. Once you have a successful match, you will know which variables to change in order to affect these readings.

Apart from this, Cheat Engine also packs:

  • A game debugger
  • A disassembler and assembler
  • A speedhack tool
  • A trainer maker
  • Direct 3D manipulation tools

How to Get Started

Head over to the official downloads page and grab the latest copy of the Windows or the Mac installer. Install the given file and launch your Cheat Engine. You will get a popup prompt requesting you to go through the Cheat Engine tutorial. It is wise to go through this tutorial if you don’t want any frustrations in future.

The tutorial teaches you how to mine for actual value changes. Even though this is the engine’s real power, most gamers like you and I just download ready-made Cheat Engine files (.ct) and load them into the cheating engine.

Cheat Engine Online

Online

If this isn’t your intent, go through the entire tutorial and learn how to find your own way around different games. Don’t forget to compile your found cheats into a cheat table and share them with the community.

No Set Up (Download and Run) Cheat Engine

Sometimes, it pays to use the no set up version of cheat engine. Just download the set up here, extract the rar file to a folder of your choice and run cheat engine from there. You can even extract it to a flash drive and have your own portable cheat engine.

This makes it easier to clean up cheating records when you want to play an online game. Remember to run the cheat engine as admin for elevated privileges.

How to Load a Cheat Table

Opening a cheat table is easy.

  1. First, you’ll have to download the game specific cheat table and save it somewhere on your PC.
  2. Open Cheat Engine and click on the Open Folder icon. This will open a file browser
  3. Navigate to where you stored your cheat table (.ct) Select the file you want and click open
  4. Alternatively, you can just double-click the .ct files to open them automatically in the app. If your file associations are right, this should work.
  5. If they are not, right-click the cheat table and select open with> cheat engine and remember to tick the always button

Using Cheat Engine When Playing a Game

  • Start the game you want to play
  • Press ALT+TAB to activate windows switch and choose the Cheat Engine window
  • Click the First Icon and then ‘select a process to open.’ Look for gamename.exe (e.g witcher3.exe for Witcher 3 Cheats), select it and click open
  • Click on the next icon to activate the cheat table explorer or press CTRL+O
  • Load the cheat table you downloaded and head back to The game to implement the cheats you just activated
  • Each cheat table has its own hotkeys. Remember to go through the description so that you know what to press or what to do to evoke a change.

Is Cheat Engine Safe?

Many people have issues with Cheat Engine since they are not sure if it is safe. This has led to the big question: Is Cheat Engine safe. Well. The quick answer is yes. I have been using Cheat Engine on the right games for a year or so now and I have never seen it run away on nefarious missions.

The Cheat Engine installer is safe. However, it does have some toolbars and adware bundled in. You can always uncheck the checkbox for each additional to ensure that you install Cheat Engine and nothing more.

But why do some antivirus software flag Cheat Engine as a Trojan or a malicious software? Well. This has to do with how Cheat Engine works.

It is an external tool that modifies the operations of an application, counters, pointers and other memory locations. This is basically what Trojans do. They modify application counters and pointers.

However, since Cheat Engine only modifies what you tell it to modify and never goes making changes on its own, it is 100 percent safe. Think of it as a gun that will never fire a bullet unless you aim and pull the trigger.

The only time Cheat Engine will harm you is when you run it on a PC that has a game with a serious anti-cheat system in place. If you want to use Cheat Engine, ensure that:

  • You don’t have a game that punishes cheats installed in your system
  • If the game is installed, use Windows firewall to block it from accessing the internet ever
  • Always clean uninstall Cheat Engine when you have high-risk games in your system

These are the basics you need to get started with your cheats. Remember that the engine was designed for use on offline games where cheating isn’t illegal. Using Cheat Engine to modify online games or games with an online alternative might result in a terminated account. Ensure that you use the engine responsibly.

Check this too:

TurboDuo
ManufacturerNEC Home Electronics, Hudson Soft
TypeHome video game console
GenerationFourth generation era
Release date
  • JP: September 21, 1991[1]
  • NA: October 10, 1992
Lifespan1991–1995
Introductory priceUS$299.99 (equivalent to $563.11 in 2019)
Discontinued
MediaTurboChip, CD-ROM
CPUHuC6280 @ 1.79 MHz or 7.16 MHz
Memory8KB work RAM, 64KB video RAM, 192KB additional memory (System 3.0)
Display256 × 224, 512 × 224, 512 × 240 screen resolutions. 512 available colors, 481 on-screen colors
Sound6 PSG audio channels
InputGamepad
PredecessorTurboGrafx-16 (PC Engine)
TurboGrafx-CD (CD-ROM² System)
SuccessorPC-FX

The TurboDuo is a fourth-generationvideo game console developed by NEC Home Electronics and Hudson Soft for the North American market. The TurboDuo was test-marketed in Los Angeles in October 1992, before a nationwide rollout in May 1993.[2] It is the North American version of the Japanese PC Engine Duo game console which was released in September 1991.

In the United States, the TurboDuo was marketed by Turbo Technologies, Inc. (or TTI) of Los Angeles, a joint venture of NEC Home Electronics and Hudson Soft. It was established to market NEC consoles in North America after NEC Home Electronics USA failed to effectively market the platform.

The TurboDuo integrates the capabilities of the TurboGrafx-16 and its CD-ROMdrive (the TurboGrafx-CD) into a single, redesigned unit with an updated BIOS and 192 KB of additional RAM. TTI also offered the Super System Card via mail order, which provided the original TurboGrafx-CD with the 192 KB RAM upgrade.

The RAM increase and BIOS update afford the TurboDuo and PC Engine Duo compatibility with all CD-ROM² and Super CD-ROM² titles (Japanese and North American). Like the TurboGrafx-CD, the TurboDuo can read Compact Disc Digital Audio and CD+G discs. The TurboDuo, however, cannot read PC Engine HuCards without modification or an adapter. With a HuCard adapter and an Arcade Card Duo, the TurboDuo can also read Arcade CD-ROM² games (which were sold only in Japan).

Marketing[edit]

Japan[edit]

When the PC Engine Duo launched in Japan on September 21, 1991, it retailed for ¥59,800. The product garnered a Good Design Award.

The Japanese PC Engine Duo R

NEC later revised the design of the console to reduce both manufacturing costs and the sale price. This new version, the PC Engine Duo R (PCエンジンDuo-R, Pī Shī Enjin Duo Āru), went to market on March 25, 1993[1] with a retail price of ¥39,800. The Duo R omits the 3.5 mm phone connector for headphones, and the locking switch for the lid of the Duo's top-loading CD-ROM drive. The Duo R has an off-white, differently shaped chassis.

NEC released its final variation of the PC Engine Duo on June 25, 1994.[1] The PC Engine Duo RX (PCエンジンDuo-RX, Pī Shī Enjin Duo Āru Ekkusu) has a bluer chassis, and was bundled with the Arcade Pad 6, a six-button controller, instead of the standard Turbo Pad controller.

In a game console comparison published in May 1995, Famicom Tsūshin rated the PC Engine Duo 22 out of 40.[3]

North America[edit]

TTI released the TurboDuo to consumers in North America in October 1992, at a retail price of US$299.99. The price was, in part, a consequence of the relatively high cost of CD-ROM drive manufacturing.

Since TTI understood that the price was too high for many people in their target market, they included a booklet of coupons for TurboDuo games and accessories, plus several pack-in games on two CD-ROMs: Ys Book I & II (1990) and a Super CD compilation of four of Hudson Soft's more popular TurboGrafx-16 titles: Bonk's Adventure (1989), Bonk's Revenge (1991), Gate of Thunder (1992), and Bomberman (1983). (Bomberman was hidden in an Easter egg.) The package also included one TurboChip game: Dungeon Explorer (Hudson Soft 1989). Later, TTI replaced Dungeon Explorer with one of a variety of TurboChip titles, such as Ninja Spirit (Irem 1988) and Final Lap Twin (Namco 1989).

With the release of the TurboDuo, TTI reduced the retail price of the TurboGrafx-CD peripheral for the TurboGrafx-16 to $150.00, and began marketing the Super System Card, which enabled the TurboGrafx-CD to play the new Super CD games. The Super System Card is programmed with the updated v3.0 BIOS, and increases the TurboGrafx-16's RAM by 192 kilobytes. The TurboGrafx-CD requires the updated BIOS to read Super CD discs, and the additional RAM to run the software capably. The Super System Card retailed for US$65 or, when bundled with the TurboDuo's Super CD compilation disc, US$95.

For the TurboDuo marketing campaign, TTI used a character called 'Johnny Turbo'.[4] In 1998, Jonathan J. Burtenshaw of GameSpy described the advertising campaign as 'petty' and 'overly confrontational,' and conjectured that the campaign hurt TurboDuo sales.[5]

Technical specification[edit]

The Japanese PC Engine Duo
CPU
The Hudson Soft HuC6280 is a modified 65C02 with an effective clock rate of 1.79 or 7.16 MHz (switchable by software). The integrated components of this 8-bit processor include a timer, general-purpose I/O port, and bankswitching hardware (which drives a 21-bit external address bus from a 6502-compatible 16-bit address bus). It is capable of block transfer instructions, as well as dedicated move instructions for communicating with the TurboDuo's video display controller, the HuC6270A.
Video processing
  • One 16-bit HuC6260 video color encoder (VCE)
  • One 16-bit HuC6270A video display controller (VDC). Like the TMS99xx family of video display processors, it has port-based I/O.
Display resolution
  • Horizontal lines: Maximum of 512, programmable in 8-pixel increments
  • Vertical lines: Maximum of 240, programmable in 8-pixel increments
Nearly all TurboGrafx-16 games use 256×224. Sherlock Holmes Consulting Detective did use 512×224.
Since the TurboGrafx-16 used a different controller port, its input devices and peripherals required an adapter in order to be used on a TurboDuo.
Color
  • Color depth: 9-bit
  • 512-color palette (maximum of 481 colors on-screen: 241 for background tiles, 240 for sprites)
  • Up to 32 palettes (16 for background tiles, 16 for sprites)
  • Up to 16 colors per palette (15 colors + transparency)
Sprites
  • Sizes: 16×16, 16×32, 32×16, 32×32, 32×64
  • Simultaneously displayable: 64 (maximum of 8–16 per line, depending on sprite width)
  • Each sprite can use up to 15 unique colors (one color must be reserved as transparent) via one of the 16 available sprite palettes.
  • The HuC6270A VDC can display one sprite layer. Sprites could be placed either in front of or behind background tiles.

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Tiles
Each 8×8-pixel background tile can use up to 16 unique colors via one of the 16 available background palettes. The first color entry of each background palette must be the same across all background palettes. The HuC6270A VDC can display one background layer.

Games Cheat Engine Works On

Memory
  • Work RAM: 8 KB
  • Video RAM: 64 KB
  • Additional 192 KB of built in Memory (System 3.0)
Sound
  • Six PSG audio channels, programmable through the CPU
  • One ADPCM channel
Software media
  • TurboChip (called HuCard in Japan), a thin, card-like ROM cartridge. Published games consumed up to 20 Mb (2.5 MB).
  • CD-ROM² (pronounced 'CD-ROM-ROM' in Japan), a proprietary CD-ROM-based media. Unlike the TurboGrafx-CD add-on, the TurboDuo could play standard CD-ROM² discs, as well Super CD-ROM² discs, without the need of a System Card. Early CD-ROM² games released in North America were branded as TurboGrafx-CD discs, but this relabeling fell into disuse after the launch of the TurboDuo in favor of keeping the CD-ROM² and Super CD-ROM² labeling used in Japan.

Games Compatible With Cheat Engines

See also[edit]

References[edit]

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  1. ^ abchttp://www.pc-engine.co.uk/?section=systems
  2. ^Turbo Technologies, Inc (1993). 'Letter from TTI'.
  3. ^GAME MACHINE CROSS REVIEW: PCエンジンDuo. Weekly Famicom Tsūshin. No.335. Pg.167. 12–19 May 1995.
  4. ^Electronic Gaming Monthly. May 2004. 52.
  5. ^Burtenshaw, Jonathon J. (1998). 'NEC TurboGrafx-16 (TG16) - 1989-1993'. GameSpy. Archived from the original on 21 July 2011. Retrieved 1 January 2013.

External links[edit]

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  • PC-Engine technical documentation for programmers at MagicEngine.com
  • Frozen Utopia, a website for PC-Engine game developers

Games Compatible With Cheat Engine

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